Skills are picked during character creation and, generally speaking, increase in level with use. Skill use outside of combat also earns you experience (for example, using Climb)

After character creation, new skills can be learned (and current skills increased) by visiting libraries. For example, a library may be found in Darwin in the north-east corner. To train a skill, you may spend additional skill points on it, or use it as often as possible.

You should never have more than 29 skills on a single character. Learning a 30th skill prevents you from using libraries to further train the skills that character has.

Skill Name IQ SKP Notes NPC


3 1 Covers all melee attacks, other than fists or knives.


3 1 Trained on the sand dunes in SE Needles.

Clip pistol

3 1 All new characters start out with a clip pistol so it's a good idea to train.

Knife fight

3 1 Covers knives only.


3 1 Covers fist fighting.


3 1 The use of rifles in combat.


3 1 This skill maxes at 6 in the river on the main map.

Knife throw

6 1 Covers Throwing knives.


6 1 Provides additional information in various places in the game.

Assault rifle

9 1

AT weapon

9 1


9 1


10 1 On the sand dunes in SE Needles, you can max this skill to 3.


10 1 This skill can reach level 10. Dr. Mike Scott has Gamble 4.


10 1 Felicia has Picklock 2

Silent move

10 1 Christina and Covenant have Silent Move 3.

Combat shooting

11 1 Only available on the PC version and only at character creation.


11 1 Mort and Mayor Pedros have Confidence 3.

Sleight of hand

12 1


13 1


13 1 Felicia and Dr. Mike Scott have Forgery 2.
Alarm disarm 14 1 Christina has Alarm Disarm 3.


14 1 Dr. Mike Scott has Bureaucracy 5.
Bomb Disarm 15 2 Metal Maniac has Bomb Disarm 1.


15 2 Reverts seriously wounded characters to unconscious. Covenant has Medic 3.


15 2 Metal Maniac has Safecrack 1.


16 2 Metal Maniac has Cryptology 1.


17 2 Only used in the Mine. Metal Maniac has Metallurgy 4.

Helicopter pilot

19 3 Only trainable at Sleeper Base.


20 3 You can max this skill to 5 in Base Cochise. Vax has Electronics 5.

Toaster repair

20 3 Repair Broken toasters in the Guardian Citadel. Vax has Toaster Repair 10.


21 3 Reverts seriously wounded characters to unconscious. More effective than Medic. Dr. Mike Scott has Doctor 5.
Clone tech 22 3 Clone your characters at Sleeper Base. Vax has Clone Tech 3.

Energy weapon

23 3 Vax has Energy Weapons 5.
Cyborg tech 24 3 Trainable at Guardian Citadel and Sleeper Base. Vax has Cyborg Tech 3.

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