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Chris Avellone recently held a lecture at the [http://www.rezzed.com/ Rezzed 2013] conference, detailing what goes into developing a game. Although the focus of the presentation was ''Project Eternity'', Avellone used ''Wasteland 2'' design documents to demonstrate the importance of good design. More precisely, the document belonged to the [[Agricultural Station]], the first location players visit in the Arizona stage of the game. You can find the presentation [http://www.youtube.com/watch?feature=player_embedded&v=3B0EZmXFzb4 here]. Drop by [http://www.wasteland2guru.com/news/24746-wasteland-2-agricultural-center-design-document Wasteland 2 Guru for transcripts of the design documents].
{{Infobox location
 
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{{News
|games =WL1
 
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|category =main page,
|type =empty
 
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|source =[http://www.nma-fallout.com/forum/viewtopic.php?t=63825 NMA]
|image =Ag center map.png
 
|map marker =Agricultural Center
 
|local map =
 
|sections = [[Root Cellar]], [[Cave]]
 
|buildings =
 
|factions =
 
|leaders =
 
|doctors =
 
|merchants =
 
 
}}
 
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{{wl-publish: 2013-06-24 16:27:32 +0000 | Tagaziel }}
'''{{PAGENAME}}''' is an early game location in ''[[Wasteland]]'' and ''[[Wasteland 2]]''.
 
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{{wl-publish: 2013-06-24 16:34:36 +0000 | Tagaziel }}
 
==Background==
 
A former satellite facility in Arizona, the center survived devastation. Its crew abandoned the installation shortly after the nuclear war and joined the farmers to form the agricultural station. All alarms and electronic countermeasures were deactivated.<ref>[[Paragraphs]]: "The diary talks about the last days during which the satellite facility was operating.
 
 
<br/>"Las Vegas is still intact. Needles wasn't damaged by bombs, but some flooding occurred when the river level rose. Quartz suffered a lot of damage."
 
 
<br/>In hurried script, the last diary entry reads, "We're abandoning the satellite
 
installation so we can join the farmers out at the Ag Station. We've deactivated
 
the alarms and electronic countermeasures that protect this place."</ref>
 
 
The center would suffer two major contaminations: the outbreak of rodents under the lead of Harry in 2087 and a mysterious mutagenic plague in 2102.
 
 
==Wasteland==
 
The '''Agricultural Center''' is a farming community under siege by mutated animals, led by [[Harry]], the Bunny Master. It is not far from [[the Mine]], and is little more than a shooting gallery to improve one's combat [[:Category:Skills|skills]]. The [[fruit]] trading stand near the entrance has been closed due to the seige. You can actually sell fruit here for $23 versus $15 at [[Quartz Emporium]] and other such places.
 
 
If you take the side quest to eliminate [[Harry]], you may exit by taking the '''cave''' to the south, or by using the [[ST]] [[Attributes|attribute]] to break down the doors.
 
 
===Cellar===
 
An old man invites you to enter his "root cellar", an underground chamber filled with edible mushrooms too dirty to eat. Through a door so rotten it falls straight off its hinges is what once would have been a hacker's paradise - a room filled with computers. Examining a diary on the desk reveals the '''Agricultural Center's''' true purpose before it was abandoned after the bombs fell. Some random loot can be found amongst the boxes in the back room.
 
<gallery>
 
File:Ag_center_cellar_map.png|Cellar map
 
</gallery>
 
===Cave===
 
A rodent-infested cavern can be found in the southwestern corner. A few bags of loot can be found, especially if a [[Match]] is brought upon entry. Following the tunnels through to the other end leads straight out into the desert heat, which is preferable over the cave's terrible smell.
 
<gallery>
 
File:Ag_center_cave_map.png|Cave
 
</gallery>
 
 
==Wasteland 2==
 
Agricultural center continued to supply food to the region. In 2102, fifteen years after the original Ranger party defeated the rodent infestation under Harry's lead, the vegetation experienced a sudden, unexplained explosion of growth, as did various pests in the center (citric mutant larvae and insects). Worse, the farmers, workers, and scientists also started acting strangely. Bu the time the Rangers from the [[Ranger Citadel]] responded to the radio distress call, the psychosis has set in.
 
 
The player must fight their way through the jungle of giant creatures and plants to prevent the agricultural infection from spreading (which they'll need to do to get the satellite dish working again (for the game-critical path) and rescue any survivors (optional).
 
 
Once the player is on the second stage of their quest in Arizona (track down the radio signals from LA), they must reclaim/reactivate the satellite dish in the center of the facility to help track down the signal in the Wasteland (the dish can only be accessed once the center is explored and [the mutant] contamination stopped.
 
 
==References==
 
<references/>
 
{{Navbox locations WL1}}
 
 
[[Category:Wasteland locations]]
 
[[Category:Wasteland 2 locations]]
 

Revision as of 16:34, 24 June 2013

Chris Avellone recently held a lecture at the Rezzed 2013 conference, detailing what goes into developing a game. Although the focus of the presentation was Project Eternity, Avellone used Wasteland 2 design documents to demonstrate the importance of good design. More precisely, the document belonged to the Agricultural Station, the first location players visit in the Arizona stage of the game. You can find the presentation here. Drop by Wasteland 2 Guru for transcripts of the design documents. Template:News Template:Wl-publish: 2013-06-24 16:27:32 +0000 Template:Wl-publish: 2013-06-24 16:34:36 +0000